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The Super Bowl, Football and Computers
January 20, 2016 @ 6:00 pm - 8:00 pm
Joint meeting between SF Bay ACM and Silicon Valley ACM SIGGRAPH
This meeting will NOT be held at HP. We will be meeting at Target Digital.
Note half-hour earlier time
6:00 Doors Open, Food & Networking
*** Please arrive by 6:30 PM due to Security ***
With Super Bowl 50 being held in Santa Clara this year, our January General Computing meeting will be on how computer technology is used in football. This technology can be seen in many other sports and at many levels of play. We will have a panel presentation by the local company Sportvision, the creator of the 1st & Ten graphic (the “yellow line”). Sportvision will talk about how they do Augmented Reality (AR) for broadcast TV.
Sportvision debuted the use of Augmented Reality in football telecasts with it’s 1st & Ten product in 1998. The application of camera tracking, video augmentation and event tracking has expanded over the years from the confluence of more processing power, better algorithms, innovation and imagination. The result is more compelling, inciteful analysis, intuitive in-the-scene visual-aids and entertaining broadcasts.
AngelHack is teaming up with the NFL for the first ever NFL Hackathon, gathering data scientists & developers. Using player tracking from Zebra Technologies, the NFL will be revealing their Next Gen Stats for the first time, to unlock a new spectrum of sports data and change how we see the sport.
Louis Gentry, Principal Software Engineer at Sportvision, has been with the company for 11 years. As lead developer for football, emerging sports, and core technologies, he is responsible for the design and implementation of Sportvision’s real-time broadcast rendering platforms and oversee pipeline integration with our creative department. His software development in Sportvision’s core technologies drive many of today’s current suite of broadcast effects including 1st and Ten, PitchFX, and ESPN’s Player Tracker. Louis leads a team of engineers in developing products as well as enhancing the capabilities of the company’s core rendering technologies. Prior to Sportvision, Louis worked for Pinnacle Systems developing a streaming DVD engine for the company’s consumer product line. He got his start in computer graphics while working for Silicon Graphics Inc. (SGI), where he developed OpenGL applications for the Windows team. He received a B.S. in Computer Science from Washington University in St. Louis.
Radford Parker, Engineering Manager at Sportvision, created the first system to provide real-time, broadcast quality augmented reality from a fully articulating camera using only computer vision techniques. At Aechelon Technology, ESPN, and others, his professional work concentrated around the fields of computer vision, image processing, machine learning, artificial intelligence, and augmented reality. Graduate research at the Computational Perception Laboratory focused on topics like segmentation, occlusion, and RGBD sensing. He studied computer engineering at the Georgia Institute of Technology for his bachelor’s and master’s degrees.