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Human-Centered Design for VR Training
March 15 @ 7:00 pm - 9:00 pm
by Dr. Jason Jerald, CEO, NextGen Interactions and Lead VR Advisor at XMod
Location: Hacker Dojo
Hacker Dojo, 855 Maude Ave, Mountain View, CA 94043
and also online, a hybrid event.
7:00 Talk introduction
7:10 Speaker starts
8:20 – 8:45 Speaker finishes
Design for impactful VR training is an incredibly complex challenge. When done well, VR training can result in more efficient workers, decreased injuries, and cost savings. However, if done badly, VR training can result in confused workers, wasted funds, and negative training effects causing more harm than benefit. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding your target audience, illy defined goals, and insufficient feedback.
This talk focuses on designing for training results where VR can add the most value. It discusses the importance of communicating with your target audience, challenges of different types of training, using Kirkpatrick’s model to define and evaluate training, building simple prototypes, gathering feedback, and iterating towards successful training programs. The tutorial is for VR creators and stakeholders that are seeking insight on how to define, design, and evaluate impactful training.
Dr. Jason Jerald is CEO at NextGen Interactions, serves on multiple advisory boards, and speaks at various events throughout the world. Jason has been creating VR systems and applications for over 20 years. He has been involved in over 70 VR-related projects across more than 40 organizations including Valve, Oculus, Virtuix, Sixense, Google, Intel, AT&T, NASA, General Motors, Raytheon, Lockheed Martin, three U.S. national laboratories, and five universities. Jason’s work has been featured on ABC’s Shark Tank, on the Discovery Channel, in the New York Times, and on the cover of the MIT Press journal Presence. He has held various technical and leadership positions, and has served on the ACM SIGGRAPH, IEEE Virtual Reality, and IEEE 3D User Interface Committees. Jason has authored over 30 publications and patents directly related to VR, most notably the best-selling book The VR Book: Human-Centered Design for Virtual Reality.